Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a7
Issue ID
1077827
Regression
No
[Renderer] Multi-selecting billboard and mesh particles hides the particle material slot in the inspector
Repro steps:
1. Create a default particle system
2. Duplicate the system, and in Renderer change the Render Mode to Mesh
3. Select both systems
4. In the inspector, observe that only the Trail Material is visible
Expected result:
- Both Material and Trail Material to be visible
Notes:
- not a regression, happens in 2017.4 as well.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
Add comment