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[2D] Newly created Sprite Mask has Sprite preset to a latest sliced Sprite
[2D] Newly created Sprite Mask has Sprite preset to a latest sliced Sprite Steps to Repro: 1. import a Texture 2. set the Textur... Read more
Profiler does not update when frame skip button is pressed
Steps to reproduce: 1. Start a new project 2. Enter play mode 3. Open profiler and start recording 4. Pause the game 5. Click the th... Read more
Changing name of a bone while configuring avatar, name does not save
To reproduce: 1. Open attached project "animationavatar.zip" 2. Open "k.unity" scene 3. Select Assets > Ethan > EthanAvatar 4. Press... Read more
Entering play mode while editing avatar throws InvalidOperationException...
Entering play mode while configuring avatar throws InvalidOperationException error and when exiting play mode, editor returns to the... Read more
Pressing Pose > Reset and then Apply in the avatar configuration, you ca...
To reproduce: 1. Open attached project "animationavatar.zip" 2. Open "k.unity" scene 3. Select Assets > Ethan > EthanAvatar and pres... Read more
[OSX] Project selection window position is locked when it is opened whil...
To reproduce: 1. Launch Unity 2. Choose 'Open' option 3. Move launcher window until project selection window will be opened(gif att... Read more
[LOD] Blinking artifact at SpeedTree cross-fade animation when several t...
Steps to repro: 1. Open attached project and '1_SpeedTree_Customization' scenes; 2. Scroll in and out to invoke SpeedTree transitio... Read more
[WebGL] UnityWebRequestTransport error for hardware statistics request
-e: see title, error doesn't show when disabling hardware statistics --works in 2017.1.0b8, doesn't work in 2017.2a1 -repro: --open... Read more
[Regression] 'Thread::EqualsCurrentThreadIDForAssert' assertion after sw...
Steps to repro: 1. Open attached project and '9_Realtime GI' scene; 2. Go to Lighting settings (Window -> Lighting -> Settings); 3.... Read more
Building a game crashes an Editor
Steps: 1. Open attached project (it downloaded from https://www.assetstore.unity3d.com/en/#!/content/34352) 2. Open Build Settings 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited