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Mathf.PerlinNoise returns values outside the range 0 - 1
To reproduce: 1. Open attached Unity project "NoiseGen_2.zip" 2. Tools --> Noise Generator 3. Click Regen 4. Observe Console Expect... Read more
[Metal] Standalone Player is not rendered when building and running with...
How to reproduce: 1. Create new Unity project 2. Go to File --> Build Settings and enter Player Settings 3. Make sure that Display ... Read more
[Metal][Editor] 'Metal: Fragment shader missing texture binding at index...
Steps to reproduce: 1) Open the attached project. - Make sure Metal Editor Support is enabled. 2) Below the Scene tab marker, click... Read more
[Android] SGS8 - White borders on the screen edges between transition fr...
Steps to reproduce: 1) Open Unity and create a new project 2) Player Settings >> Resolution and Presentation >> make sure that Defa... Read more
Unity crashes when switching to Inspector window after enabling deep pro...
To reproduce: 1. Open project attached by the user 2. Select profiler window and enable "deep profile" 3. Switch to Inspector window... Read more
[Android] [Mono] DllImport function doesn't receive passed parameters
Steps to reproduce: 1) Download attached project 'unity.zip' and open in Unity 2) In Player Settings, make sure that Scripting Back... Read more
[Android] "use micro mscorlib" is removed from Stripping Level option wi...
1. Create a new project 2. Switch platform to Android 3. Go to Player Settings 4. In Other Settings find Stripping Level Result: not... Read more
Trail gets fractured when an object with a Trail Renderer Component move...
To reproduce: 1. Open the attached Unity project "BugsReportLab.zip" 2. Open "Main" scene 3. Click on AnchorWorldContainer --> Machi... Read more
[.NET 4.6] Editor freezes upon exit, if anything was uploaded to a local...
Repro steps: 1. Open Unity and create a project 2. Go to "Edit" -> "Preferences..." -> "Cache Server" -> Change "Cache Server Mode"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file