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[UWP] Copying text from Microsoft Edge throws an error in Visual Studio
Steps to reproduce: 1. Open any Unity project 2. Build for UWP 3. Open VS solution 4. Deploy on local machine 5. Open Microsoft Edge... Read more
Calling an external function from Mac bundle crashes editor
To reproduce: 1. Open project 2. Play scene Expected: scene will be played, if there are any errors, they will be shown in console ... Read more
[Oasis] Viewport is aligned to bottom left corner when render viewport s...
Steps to reproduce: 1. Open attached project "AdaptiveRepro.zip" 2. Open "main" scene 3. Open Holographic Emulation window and conne... Read more
[OpenGL] CG Shader + Matrix Vertex Output doesn't render on OpenGLES2
Steps to reproduce: 1. Download "ShaderMatrix.zip" 2. Open the project and build it to iOS 3. Deploy to iPhone 5 4. Click "Matrix Sh... Read more
[IL2CPP][iOS] 'UnityLinker.exe did not run properly!' error when buildin...
Error related to UnityLinker.exe appears when building a particular project with IL2CPP and code stripping enabled. Steps to reprod... Read more
Crash at GenericDynamicVBO::ReleaseChunkInternal when launching Unity wi...
Workaround: -update graphics card drivers -Use -force-glcore argument when launching Unity. You can read more about command line arg... Read more
Editor crashed when AnimatorOverrideController is replaced with a runti...
Steps to reproduce: 1. Download attached project and open "Pokédex Screen" scene 2. Enter play mode Results: Editor crashes when A... Read more
Sprite Packer does not repack Atlas when sprite meshes are changed with ...
To reproduce: 1. Download and open attached "repro913928.zip" project. 2. Enable Shaded Wireframe rendering mode in Scene view. 3. ... Read more
Crash at GfxDeviceD3D11Base::EndBufferWrite when launching Unity with a ...
Workaround: -update graphics card drivers -Use -force-glcore argument when launching Unity. You can read more about command line arg... Read more
Crash at D3DKMTCloseAdapter when launching Unity with a GPU which has ol...
Workaround: -update graphics card drivers -Use -force-glcore argument when launching Unity. You can read more about command line arg... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file