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Unity Editor crashes when passing half of the Emoji to native C++ code
To reproduce: 1. Download attached project "utf16_surrogate.zip" and open in Unity 2. Open "surrogate" scene 3. Enter Play mode Ex... Read more
LoadSceneAsync gets a huge CPU spike when using Realtime GI
To reproduce: 1. Download attached project "RealtimeGILoadingCost.zip" and open in Unity 2. Create New Scene 3. Add both Root and A... Read more
[Shuriken] Setting the scale of a GameObject doesn't adjust the Pivot va...
Repro steps: 1. Open QA attached project "repro_1068381" 2. Open scene "0" 3. Enter Play Mode and observe the Game View 4. Select Ga... Read more
OnTrigger events aren't called when a GameObjects with an increasing sca...
Repro steps: 1. Open user attached project 2. Enter Play Mode and observe the Game View Expected: The cube gets deactivated when sp... Read more
Vertex shader compiling fails with "No matching function for call to 'TR...
Reproduction steps: 1) Download and open user's attached project 2) Build and run Test.unity scene on a device -- Notice that one sp... Read more
Editor crashes in CalculateGlobalRotation when TransformAccess.rotation ...
To reproduce: 1. Open the attached project (ECS Job System.zip) 2. Enter Play mode Expected: the Editor doesn't crash Reproduced ... Read more
[2D][Tilemaps] Tilemap doesn't render when components are copied via code
When duplicating a tilemap by copying components with code A project which reproduces this is attached Steps to reproduce: 1) Open... Read more
Hotkey combinations work inconsistently, multiple GetKey calls in the sa...
if (Input.GetKey(KeyCode.LeftControl) && Input.GetKey(KeyCode.X)) only evaluates to true if X is pressed first. It is opposite to t... Read more
Calling DestroyImmediate after RenderTexture.ReleaseTemporary causes the...
To reproduce: 1. Open the attached project (RTCrashTest.zip) Expected: the Editor doesn't crash Reproduced in 2018.2.0a6, 2018.2.... Read more
Method descriptions are incomprehensive when using ITilemap
How to reproduce: 1. Create a new Unity project 2. Create a new script 3. Add "using UnityEngine.Tilemaps" to the top 4. Create a ne... Read more
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