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Child script gets disabled if parent gameObject adds Rect Transform comp...
To reproduce: 1. Open attached Unity project "CoroutineTest.zip" 2. Open "Test" scene 3. Go into Play Mode Expected result: "Corout... Read more
Importing .ogg fails with internal error from FMOD sub-system
This happens when importing video file with .ogg extension which should be used by audio files. To fix this, change video extension ... Read more
Alpha channel not preserved properly before adding PostProcessing effect...
Steps to reproduce: 1. Open "CommandBuffers.7z" attached project 2. Open "test" scene and enter Play mode 3. Observe "Layer2" panel... Read more
[iOS][GameCenter] Game Center etitlement not added to project when Socia...
To Reproduce: 1. Build and run the attached project (it uses GameCenter integration). 2. Observe that 'Game Center' is not enabled ... Read more
[iOS] Using ReplayKit breaks screen auto-rotation
When starting a ReplayKit broadcast a UIViewController and UIWindow are created. These do not abide to the supported orientations ch... Read more
The .meta file generated for the .DLL plugins do not respect the YAML sp...
Steps to reproduce: 1. Create a new project 2. Import any DLL 3. Open the meta file of DLL 4. Observe, the .meta file generated for ... Read more
Multiple Camera viewports interacting wrong, using less screen space tha...
Steps to reproduce: 1. Open user attached project "CompositeImages.zip" in Unity 5.6 2. Select RainCone material in project window a... Read more
[iOS][GameCenter] Social.localUser.Authenticate does not work on some de...
To Reproduce: 1. Build and run the attached project. 2. Enable 'Game Center' in the capabilities section. 3. Click the button and ... Read more
NullReferenceException when adding a label
Steps to reproduce : - create an asset - add a label to it and notice the error *Note: Regression from 2017.b5. NullReferenceExce... Read more
Editor does not save font asset "fallback Reference" properly, which pre...
To reproduce: 1. Open attached project "Font Fallback Test.zip" 2. Open "init" scene. 3. There are 4 different examples of text. 3rd... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened