Search Issue Tracker
[Billboard] Shadowy artifact appears on tree billboard at certain camera...
Steps to repro: 1. Open attached project and 'BillboardShadowsTest' scene; 2. Observe shadow on tree billboard in Game view. Expec... Read more
[Linux] Input.mousePosition returns Infinity or NaN in fullscreen mode
Steps to reproduce: 1) Open the attached project. 2) Build for Linux. 3) Run the build in fullscreen mode. The output of Input.mous... Read more
Legacy Shaders/Specular flickering when both HDR and Anti Aliasing are e...
To reproduce: 1. Open attached Unity project "MSAA Bloom.zip" 2. Open "TEST" scene 3. Look around the scene with right mouse button ... Read more
mono_custom_attrs_from_class leaks memory when empty scene is played mul...
To reproduce: 1. Create a new project - set to Old mono runtime 2. Open activity monitor 3. Play/stop scene multiple times Expecte... Read more
[UWP] Input Mouse axies return invalid values in the first frame after l...
Steps to reproduce: 1. Open attached project "911008.zip" 2. Build "test" scene for UWP 3. Open VS solution 4. Build & Deploy on loc... Read more
[Editor] [Deferred] Light/normal direction getting reversed on actions w...
Reproduction steps: 1. Open the attached project called "" 2. Make sure Editor is running in the DX11 mode. 3. Put the Game and Scen... Read more
Texture2DArray.Apply() fails to free texture's system memory after uploa...
To reproduce: 1. Download and open attached "TestTextureArray2.zip (4.8 MB)" project. 2. Open "main" scene. 3. Enable "LoadTextureA... Read more
Flares can not be seen through triggers
Reproduction steps: 1. Create an object and make sure that is has collider that has trigger marked. 2. Create flare and put it behin... Read more
SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl
Steps to reproduce: 1. Download and open the attached project(oc link) 2. Set API to DirectX11 3. Open Scene test_virtual_terrain 4.... Read more
Build process fails when BuildPipeline.BuildPlayer has a path parameter ...
Reproduction steps: 1) Download and open "911830_buildpath.zip" project 2) Press "Build/Build for Android" button located in (top) m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened