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[Profiler] GPU module hides Call names and "Total time" when the Call na...
How to reproduce: 1. Create and open a new project 2. Add a Reflection Probe to the current Scene from GameObject > Light > Reflecti... Read more
[HDRP] ArgumentNullException error is thrown on pressing Cntrl + Z after...
-Undo operation does not work. -ArgumentNullException error is thrown on pressing Cntrl + Z after removing volume profile overrides.... Read more
[ShaderGraph] Updating an exposed Vector1 property to 'Slider' mode does...
Repro steps: 1. Create a VFX Shader Graph 2. Assign it to a VFX output 3. In SG, add an exposed Vector1 and save the graph 4. Observ... Read more
[HDRP] Volume profile override is removed along with NullReferenceExcept...
All added Volume profile override removed on resetting along with following errors: -AddAssetToSameFile failed because the other as... Read more
[Probuilder] NullReferenceException and ArgumentException errors are thr...
After creating a Probuilder Gameobject, on selecting UV Editor Window NullReferenceException and ArgumentException threw in console,... Read more
Serialization layout errors when using classes with arrays of structs co...
Steps to reproduce: 1. Open user-supplied project 2. Run the Sample scene Expected: no errors appear Actual: errors appear Reprodu... Read more
TMP_SubMeshUI Raycast Target doesn't follow TextMeshPROUGUI Preset Values
How to reproduce: 1. Open the attached TextMeshPRO-RaycastTarget-Bug.zip project 2. Open the InitScene and Enter the Play mode 3. I... Read more
PPv3 LUT not merged due to per frame recalculation which causes a perfor...
How to reproduce: 1. Open the attached "URP_PerfTest" and "PPv2_PerfTest" projects 2. Build both for Android 3. Inspect the performa... Read more
PPv3 Bloom does more pyramid levels than PPv2 which causes non-negligabl...
How to reproduce: 1. Open the attached "URP_Bloom" and "PPv2_Bloom" projects 2. Build both projects for Android 3. Inspect the perfo... Read more
[Burst] Unexpected exception in Burst.Compiler.IL.Helpers.MethodDecoderE...
How to reproduce: 1. Create a new Unity project 2. Download and import the Burst package 3. Import the tester-attached script(TestSc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown when deleting blocks in the Ribbon VFX Graph
- Shadow casters are not rendered when deploying builds in specific Unity 6.0 versions
- Automatically unfocuses when focusing and DropdownField is open
- Debug Draw Mode stops rendering GameObjects when GPU Resident Drawer is enabled
- Only a single Selector is added to a Container when drag and dropping multiple of them on an Element in UI Builder