Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.1f1
Issue ID
1043152
Regression
No
Editor crashes in ShaderPropertySheet::UpdateTextureInfo if logo's import settings are modified while previewing splash screen
To reproduce:
1. Open the attached project (Blockead's Adventure.zip
2. In the Player Settings, add Assets/misc/icon asset as a logo and change the duration to 10
3. Press Preview and quickly select the Assets/mics/icon asset
4. In the Import settings, change anything and Apply
Expected: the Editor doesn't crash
Reproduced in 2017.1.1f1, 2017.2.3p3, 2017.3.2f1, 2017.4.9f1, 2018.1.9f1, 2018.2.4f1, 2018.3.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #857060