Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0f2
Issue ID
1070465
Regression
No
Camera in the Scene View changes its position slightly when rapidly zooming in and out using the Move Tool and the Zoom shortcut
Repro steps:
1. Open attached project
2. Select the Hand Tool in the Toolbar
3. Position the cursor at the top of the Scene View
4. Hold Alt, and right-click and drag up to zoom out the Scene View until the Camera is under the Grid placing the cursor beyond the top and to the bottom of the screen
5. Zoom in until the Camera is over the Grid and the cursor is back at the top of the screen
6. Repeat steps 4 and 5 rapidly
Expected: After continuous zooming in and out and placing the cursor to the initial position the Camera is also in the initial position
Actual: After continuous zooming in and out placing the cursor at the initial position seems to have moved the Camera under the Grid
Reproducible with: 2017.4.9f1, 2018.1.9f1, 2018.2.4f1, 2018.3.0a8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
Add comment