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Won't Fix
Votes
0
Found in
2017.4.9f1
Issue ID
1069907
Regression
No
"NetworkManager.StopClient()" results in confusing "ServerDisconnected due to error: Timeout" errors
Reproduction steps:
1. Open "MinimalRepro" project
2. Build the Player with "Development Build" enabled
3. Launch two instances of the Player (One for the Server, one for the Client)
4. In one instance (Left) click on "Server Start"
5. In the other instance (Right) click on "Client Start"
6. Press "1" on your keyboard
7. Repeat step 5-6 for 4-5 times
8. Notice "ServerDisconnected" Errors in the "Development Console" (Left)
Expected Result: The log specifies which Client disconnected with the "ServerDisconnected" error
Actual Result: The log isn't specific with which Client disconnected
Reproduced with: 2018.3.0a8, 2018.2.4f1, 2018.1.9f1, 2017.4.9f1, 2017.3.2f1, 2017.2.3p3, 2017.1.5f1
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Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work on this one.
For more information and next steps see this [blog post](https://blogs.unity3d.com/2018/08/02/evolving-multiplayer-games-beyond-unet/) and the [FAQ](https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ)