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The Object Hierarchy is not preserved when Objects are Imported using Sc...
Reproduction steps:1. Create a new project2. Import the attached Unity Package named "Package_1112123"3. Observe the Hierarchy of th... Read more
Text turns to black for UI in editor after making a build
The old-style UI Text (not TMP) will turn black after completing a build. Repro steps:- open this simple project ('Text.zip')- notic... Read more
The time Required to load Gameobjects or Prefab instances does not scale...
Steps to reproduce:1. Open User-supplied project2. Open Scene ("Transform_10000) with 10000 objects3. Run Test -> Measure Open/Cl... Read more
Physical Camera sets to False in Play mode when using ScreenCapture.Capt...
Steps to reproduce:1. Open the attached project "Case_1192257"2. Open "SampleScene"3. Open the Screenshot script, change the superSi... Read more
[HDRP] Entire scene is white after removing Exposure from Post Processing
Steps to reproduce:1. Create a new template HDRP project2. Disable Exposure Post-Process effect Expected results: Scene becomes dark... Read more
Editor crashes when building the project and using sprite as build icon ...
How to reproduce:1. Open attached project "case_1186799_mitchellRepro.zip"2. Build the project Expected result: Editor does not cras... Read more
Closing one of the Cluster Rendering Nodes Crashes the Cluster
Reproduction steps:1. Open the attached project named Case_11929672. Build the project3. Launch the build using the attached .bat fi... Read more
[iOS]Setting Color Buffer's StoreAction to Don’t care does not change th...
How to reproduce:1. Open the attached Archive.zip project2. Build for iOS and open the Xcode project3. Go to Menu bar-> Product-&... Read more
[URP][SpriteLight 2D] On deleting sprite from Sprite Light 2D, Scene and...
Reference is not updated in the Scene and Game window on deleting assigned sprite from the Sprite Light 2D Steps to Reproduce: 1. Op... Read more
[URP] GameObject Shadows not rendered correctly when using a Spot Light...
How to reproduce:1. Open the attached "URP Shadow.zip" project2. Load "test" scene3. Select Spot Light and move it's rotation Y-axis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode