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[Daydream] Changing AA at runtime causes screen to freeze
1. Steps to reproduce 1. Open attached project 2. Build to Daydream compatible device 3. Observe freeze when the Anti-Aliasing is ch... Read more
[VR | OpenVR] Input_Recenter is not working on Vive
Steps to reproduce: 1. Download attached project 2. Open Windows->VR Tests, run Input_Recenter test 3. Press space or wait 10 second... Read more
[SpeedTree] Backyard Grass Desktop material is partly dark when previewi...
To reproduce: 1. Open project attached by the user 2. Select backyard grass desktop material (Assets->Desktop_Ground_Cover_Package -... Read more
[macOS][Metal] Switching to fullscreen with CMD+F freezes the game with ...
Steps to reproduce: 1. Open attached project 2. Make sure the graphics API for macOS standalone is set to 'Metal' 3. Build & run th... Read more
[Animator] Switching between AnimatorOverrideControllers freezes animation
Steps to reproduce: 1) Download attached project and open in Unity 2) Open 'Test' scene 3) Click on 'Ethan' gameObject in Hierarchy... Read more
Math symbols do not work in Animation window's input field
Steps to reproduce: 1. Create new project 2. Create new animation 3. Open Animation window 4. In current frame input field write 5+5... Read more
"Cannot create FMOD::Sound instance for resource..." error is shown when...
Audio file format is .ogg, supported by Unity. To reproduce: 1. Download the project, attached by user (BugDownloadHandlerAudioCli... Read more
[iOS][VR] OnRenderImage() Breaks Rendering on Google Cardboard
Steps to reproduce: 1. Open User's attached project 2. Build and Run on iOS 3. Notice: Scene 1 looks okay 4. Wait 10 seconds. Notice... Read more
Orthographic camera ignores Submeshes render order
To reproduce: 1. Download attached project "UnitySubMeshOrderBug.zip" and open in Unity 2. Open "BugScene" scene 3. Look at jaws of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened