Search Issue Tracker
By Design
Votes
0
Found in
5.5.0f3
Issue ID
1066852
Regression
No
Can't change Particle System properties through scripts
Reproduction steps:
1. Open "MinimalRepro" project
2. Open "MapEditor" scene
3. Enter Play Mode
4. Select "Precipitation Particle System" in the Hierarchy window and notice its properties (e.g. "Start Size")
5. "New Map" -> "Checkmark"
6. "Map Settings" -> "Conditions" (Flag)
7. in "e.g. Weather,Snow" write "Weather, Snow"
8. Look at "Precipitation Particle System" properties (e.g. "Start Size")
Expected Result: The Particle system properties should change according to the script
Actual Result: The Particle system properties don't change
Reproduced with: 2018.3.0a8, 2018.2.4f1, 2018.1.9f1, 2017.4.9f1, 2017.3.2f1, 2017.2.3p3, 2017.1.5f1
Note:
Only changes the material
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
Add comment