Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.2.X, 2018.3.X
Votes
0
Found in
2018.2.1f1
Issue ID
1069175
Regression
No
"AssetPostProcessor" doesn't have a callback to change the names of the imported Avatar bones and animation curves
Reproduction steps:
1. Open "RenameTransformsAvatarBug.zip" project
2. Click on "h_characterAvatar"
3. "Configure Avatar"
Expected Result: The bones get renamed by the "AssetPostProcessor" on Import
Actual Result: The bones don't get renamed by the "AssetPostProcessor" on Import
Fixed in: 2019.1.0a2, 2018.2.10f1
Reproduced with: 2018.3.0a8, 2018.2.4f1, 2018.1.9f1, 2017.4.9f1, 2017.3.2f1, 2017.2.3p3, 2017.1.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
- UI Builder doesn't update the style sheet when using "Extract inline style" right-click option
Add comment