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0
votes
Fixed

[Webplayer] LoadLevelAsync not working

Webplayer

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Jul 01, 2015

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Version/s: 5.1.1f1

-e: see title -repro: 1) Go to <staging env, see below> 2) click on "Read now" 3) Allow microphone access on the flash player. 4) ... Read more

0
votes
Fixed

[WSA][WP8.1]Data corruption in PlayerPrefs after updating app built wit...

WP8.1

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Jul 06, 2015

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Version/s: 5.1.1f1

Reproducible on WSA and WP8.1 platforms; PlayerPrefs get corrupted when project is updated from 5.0 to 5.1; To reproduce: 1. Open... Read more

1
votes
Postponed

Prefab values appear bold (overridden) even when they haven't been edited

--

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Jan 20, 2015

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Version/s: 4.6.1f1

How to reproduce: 1. Open attached project 2. Drag the Cube.prefab into the scene - Note that its rotation and position are bold, ... Read more

0
votes
By Design

Splash screen is on by default in Unity Pro

Editor - Other

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Jun 21, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Create a new project 2. Go to Player Settings, Splash Screen tab - Note that 'Show Unity Splash Screen' is en... Read more

0
votes
Duplicate

ios il2cpp WWW crash

IL2CPP

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Jul 07, 2015

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Version/s: 5.1.1p3

Read more

3
votes
Fixed

Unity does not render UI images into RenderTextures

UI

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Jul 07, 2015

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Version/s: 5.1.1p2

How to reproduce: 1. Open attached project 2. Open scene bug_example.unity 3. Play the scene - A checkmark should show up on scree... Read more

0
votes
Fixed

Using StackTraceLogType.Full causes Debug.Log entries to not be clickable

Scripting

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Jul 07, 2015

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Version/s: 5.1

1. Set Application.stackTraceLogType to Full 2. Have a script do a Debug.Log call 3. Double-click the entry in the console Expected... Read more

0
votes
Fixed

Typo in Movie Textures document for Japanese

Docs - Manual

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Jul 06, 2015

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Version/s: 5.1.1f1

Typo in Movie Textures document for Japanese http://docs.unity3d.com/ja/current/Manual/class-MovieTexture.html "Android の再生フォーマットが... Read more

0
votes
Fixed

Misformatted code in example snippet

Docs - Manual

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Jul 07, 2015

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Version/s: 5.1.0f3

On this page: http://docs.unity3d.com/Manual/LoadingAssetBundles.html the last two lines of code are unnecessarily indented. Read more

1
votes
Postponed

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