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8
votes
Won't Fix

[iOS] Crash in AllocateRenderBufferStorageFromEAGLLayer on iOS 8.3

iOS

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Jul 06, 2015

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Version/s: 5.1.2f1

To Reproduce: 1. Just run the attached project on an iOS 8.3 device with GLES2. 2. It crashes on startup in AllocateRenderBufferSto... Read more

0
votes
Fixed

Light Probes flick on and off when entering Play Mode when Auto is unche...

Global Illumination

-

Jun 30, 2015

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Version/s: 5.2.0a4

When entering or exiting play mode in the Editor, light probe contribution flicks off and on again. This only happens when Auto in t... Read more

0
votes
Fixed

Unity detects duplicate joysticks

Input

-

May 02, 2013

-

Version/s: 3.5.7f6

Read more

1
votes
Fixed

[iOS][Deployment Management] Append doesn't work if build is in differen...

iOS

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Jul 09, 2015

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Version/s: 5.1.1p3

1. Create new project 2. Switch to iOS 3. Build to different folder than project like documents 4. Try to append Note: Appending so... Read more

1
votes
Duplicate
0
votes
Fixed

[VR] Building and running while in direct mode failure

VR

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Jun 08, 2015

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Version/s: 5.1.0f3

1) download project. 2) enter playmode then exit playmode and move headset to ensure VR mode is enabled 3) ensure resolution dialog ... Read more

0
votes
Fixed

[VR] Virtual Reality Supported Check Box Prompt

VR

-

Jul 09, 2015

-

Version/s: 5.2.0b1

Read more

0
votes
Fixed

[WP8] Build & run on a project with a space in its name fails with Syste...

WP8

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Jul 09, 2015

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Version/s: 5.2.0b2

To reproduce: 1. Create a new project 2. Switch platform to WP8 3. Build & run 4. Notice errors in console: System.IO.FileNotFoundEx... Read more

0
votes
Duplicate

[Personal] The Append feature is always disabled if building to any fold...

Deployment Management

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Jul 07, 2015

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Version/s: 5.1.1p3

How to reproduce: 1. Open any (new) project 2. Build to iOS - Make sure to select a folder that is not the project root, nor is in... Read more

0
votes
By Design

[VR] Rift extended mode builds in windowed mode

VR

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Jun 08, 2015

-

Version/s: 5.1.0f3

Read more

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