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Crash on: ModelImporter::InstantiateImportNode when reimporting SketchUp...
To reproduce: 1. Download and open attached project; 2. Re-import "Villa Savoye 2013" sketchUp Actual result:Unity editor crashes E... Read more
[iOS] Crash on '[NSApplication endModalSession:]' when building for iOS ...
Reproduction steps: 1. Open the attached project. 2. Go to File > Build & Run 3. Editor crashes when finishing the build: #0 0x007... Read more
Profiler shows debug names for processes instead of real names
Steps to reproduce: 1. Create a new project 2. Enter playmode 3. Open the Profiler Expected result: normal names for processes Actu... Read more
Library and ProjectSettings cause Mesh vertex positions go wrong
The generated MeshCollider vertex positions are wrong in Repo project. But exporting the assets and import to new project or delete ... Read more
Timeline editor curve keyframes lock-up if a few are vertically aligned
1. Create a new project 2. Open the Timeline Editor window 3. Create a new Timleine asset for any gameobject in the hierarchy 4. Cre... Read more
DirectX 11 selection issues on certain angles
Steps to reproduce: 1. Use -force-direct3d11 when opening Unity 2. Open user attached project ("SelectionBug") 3. Try selecting the ... Read more
Cannot import single channel 16 bit TIFF files
Steps to reproduce: 1. Download the attached .tiff file(oc link) 2. Attempt to import into Unity Result: import fails Reproduced o... Read more
macOS standalone player lags horribly during the initialization time
Steps to reproduce: 1. Open attached project 2. Build and run 'Test' scene for macOS standalone 3. Notice that at the beginning the... Read more
[iOS][Performance] Animated sprite renderering regression
Performance regression in 'sprites quad mesh' test in the MobileTorture benchmark project. See comment for exact details and projec... Read more
Baking any type of light creates artifacts in the lightmap
BY DESIGN: The model had no UVs, they need to be generated Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow