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[Input]Cursor.lockState on OSX in editor does not lock cursor to middle ...
When using Cursor.lockState on OSX, the cursor is not central to the screen, appearing over editor UI causing te gameview to lose fo... Read more
Can't drag multiple clips to another track
Repro: select multiple clips on one track drag them to another track of the same type dragging them individually works Read more
Buttons "On Click" function field not disappearing when its made private
Repro steps: 1. Open provided projects "BugScene" scene 2. Enter Play mode and click on the "BuggedFeature" button 3. Look at the c... Read more
Object's rotation is mixed up, when object is rotated in X or Z axis
To reproduce: 1. Create a new project. 2. Create empty object. 3. Rotate it's X by 270 4. Try to rotate object around Y and Z. Actu... Read more
ParticleSystem BurstSpread mode is not spreading particles evenly
To reproduce: 1. Create new project. 2. Create new Particle System. 3. Set its Emission 'rate over time' to 50. 4. In Shape module, ... Read more
[Android | SPS] 16-bit display buffer with SPS swaps color channels on A...
Red and green color channels are reversed on Android VR in Unity 5.6.0f3 when Use 32-bit Display Buffer is disabled and single-pass ... Read more
Particles do not fill Cone shape correctly when Cone Scale is changed
To reproduce: 1. Create new project. 2. Create new Particle system. 3. Lets it's Emission Rate over Time to 200. 4. In "Shape module... Read more
UnityEngine.Windows class is unreachable in non-Windows store setup. It ...
UnityEngine.Windows class is unreachable in non-Windows store setup. It should be clarified as such I was looking for a System.IO.F... Read more
"UnwrapCL.exe has stopped working" error appears when importing FBX mode...
How to reproduce: 1. Download and install "Avira Free Antivirus", make sure that its "Real-time protection" setting is enabled 2. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow