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Other clients do not receive Network Animator parameter changes until a ...
Steps to reproduce on this project: 1. Download and open the attached project 2. Build for standalone 3. Launch 3 instances 4. Set ... Read more
Build location window is named as Facebook instead of Standalone on OSX ...
To reproduce: 1. Create empty project 2. Build for Windows x86_64 Expected: Build location window will be named as Standalone Actu... Read more
Returning state on a specific script crashes editor when using enumeration
To reproduce: 1.Open project 2. Play 'Main' scene Actual: OSX: editor crashes Windows: in editor wor... Read more
Disabling "Hide HUD on Action! startup" setting on "Action!" software re...
How to reproduce: 1. Download and install "Action!" screen recording software provided from "Mirillis" 2. Open its HUD Settings and... Read more
[Windows] Edit menu has duplicate menu items (Undo, Cut, Copy, Paste, etc).
The 'Edit' menu has duplicate entries for a number of the 'system' items (Undo, Cut, Copy, Paste, etc). Steps to reproduce: 1. Ope... Read more
[VR]HMD always takes input from a selected display for the game view
Steps to reproduce: 1. Download and open the attached project 2. Enter play mode with Vive connected 3. In the game window, switch d... Read more
Crash on Undo attempt after Reverting Prefab of Particle System
Reproduction steps: 1. Open the scene Ship Interior in Demo folder; 2. Select one of the objects named Light_Shaft_Dust_Emitter (fin... Read more
Lightmap generation uncontrolably amplified when Lightmap Parameter is s...
Lightmap generation on a grate-like mesh bounces many rays of light and does not stop until everything that is surrounding it turns ... Read more
Regression. One of spawnable objects is destroyed on the Host in Editor ...
Regression - started to appear in 2017.1.0b2, but everything is good in 2017.1.0b1 When open "Tanks!!! Reference Project" project fr... Read more
[LineRenderer] lr.positionCount frequently fills the position array with...
Using positionCount resizes the line renderer position array, but the values get often filled with random or erroneous data. Repro ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow