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ScreenCapture.CaptureScreenshot results in a darkened image when scale f...
Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Press space to take a screenshot4. Open the screensh... Read more
[Hololens] Deployed app will not run under a certain configuration
App will deploy but not run with the following configuration:Scripting Runtime: Legacy (.NET 3.5 Equivalent)Scripting Backend: .NETS... Read more
"Cinemachine Virtual Camera" Copy Component does not work on Body, Aim a...
How to reproduce:1. Download and open "CinemachinePasteValues.zip" Unity project2. Enter Play mode3. Select GameObject called "CM vc... Read more
[Mobile VR | LW SRP] Lightweight SRP does not work on gearVR or Daydream.
1) Open the attached project.2) Open the Scene scene3) note the XR Settings are-- Virtual Reality Enabled-- Oculus (or daydream) is ... Read more
[UWP] User can set Graphic APIs to DX12 only.
For UWP settings, the user can choose DX12 as the only Graphic API.However, the DX12 is experimental and should always paired with D... Read more
[PLM] AO renders incorrect black texels when Bounces are set to "None" a...
How to reproduce:1. Open users attached project and "BakedLight_AO_Bug"2. Go to Window --> Lighting --> Settings3. Choose Prog... Read more
Built-in lens flare is shown after overriding internal lens flare shader
Reproduction steps:1. Download user's project and open in Unity2. Enter Play mode Expected: a big white square should appearActual: ... Read more
TilemapRenderer sorting order is not consistent with different images
How to reproduce:1. Open given Unity project2. Enter "Woods Level 2" scene3. Open the Tile Palette4. Select "Bush" tile in the Tile ... Read more
GUI.TextArea causes input string to duplicate itself with Japanease comp...
Reproduction steps:1. Set up Japanese language: https://www.google.co.jp/ime/2. Download user's project and open in Unity3. Open on-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used