Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2017.3.0b10
2017.3.0f3
Issue ID
1054444
Regression
Yes
Crash on _SimulationFilterShader or PhysicsManager::ProcessTriggerEnterExits when changing meshes during collision
How to reproduce:
1. Open the "Breakable_Crash.zip" project
2. Open the "SimpleCity.unity" scene
3. Enter Play Mode
4. In Scene view Drag ColaMachine game object through Window game object
5. Exit Play Mode
6. Enter Play Mode
7. Repeat step 4
Actual result: Unity crashes. (gif attached)
Reproducible with: 2018.3.0a4, 2018.2.0f2, 2018.1.8f1, 2017.4.7f1, 2017.3.0b10
Regression introduced in: 2017.3.0b10.
Not reproducible with: 2017.3.0b9, 2017.2.3p2.
Note:
After exiting Play Mode first-time error appears: Assertion failed: Assertion failed on expression: 'm_Shape == NULL'
The error and the crash are caused by line: mf.mesh = m; BreakableWindow.cs: 150
-----------------------------------------------------------------
Fixed in 2018.3.0a6, 2018.2.4f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Add comment