Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2017.3.0b10
2017.3.0f3
Issue ID
1054444
Regression
Yes
Crash on _SimulationFilterShader or PhysicsManager::ProcessTriggerEnterExits when changing meshes during collision
How to reproduce:
1. Open the "Breakable_Crash.zip" project
2. Open the "SimpleCity.unity" scene
3. Enter Play Mode
4. In Scene view Drag ColaMachine game object through Window game object
5. Exit Play Mode
6. Enter Play Mode
7. Repeat step 4
Actual result: Unity crashes. (gif attached)
Reproducible with: 2018.3.0a4, 2018.2.0f2, 2018.1.8f1, 2017.4.7f1, 2017.3.0b10
Regression introduced in: 2017.3.0b10.
Not reproducible with: 2017.3.0b9, 2017.2.3p2.
Note:
After exiting Play Mode first-time error appears: Assertion failed: Assertion failed on expression: 'm_Shape == NULL'
The error and the crash are caused by line: mf.mesh = m; BreakableWindow.cs: 150
-----------------------------------------------------------------
Fixed in 2018.3.0a6, 2018.2.4f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
- Game View Tab Scale changes erratically when a Unity Tab is on a different screen with a differing Display Scale
- Six way lighting receiving wrong lighting from APV when set to World Space
- Crash on SortByExecutionOrder when interrupting the .androidpack import process
Add comment