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Image not rendering correctly in Play Mode when selected Tight Mesh Type
How to reproduce: 1. Open user-submitted project (SpritePackerTest.zip) 2. Open "SampleScene" 3. Select "Icon_Gems"(Assets/Common/Im... Read more
UI Text gets out of Rect Transform bounds when using a Custom Font and V...
To reproduce: 1. Open the user's attached project 2. Play the "Test" scene 3. Select the "Text" object in the Hierarchy Expected re... Read more
[Mobile] MeshSkinning.SkinOnGPU doesn't show up in the profiler
Reproduction steps: 1. Open the attached project. 2. Set graphics API to OpenGLES3 in the Player Settings. 3. Toggle on GPU Skinning... Read more
InputField component does not support Chinese input partially
How to reproduce: 1. Open user-submitted project project.zip 2. Open Scene “Scene” 3. Make sure that Chinese Language keyboard layou... Read more
Exclusive fullscreen mode doesn't change the resolution of the monitor t...
To reproduce: 1. In a new project, in Player settings, change the Fullscreen Mode to Exclusive Fullscreen 2. Build and run for Wind... Read more
Package Manager - Naming convention inconsistencies
Package Manager - Naming convention inconsistencies There are some naming inconsistencies in the Package Manager UI. As the UI con... Read more
[TextMeshPro] Crash when stopping "Generation Progress" immediately afte...
How to reproduce: 1. Open attached project "TextMeshCrash.zip" and open TextMeshPro -> Font Asset Creator window 2. In "Font Creato... Read more
Argument out of range Error when resizing text's Rect Transform with Ver...
To reproduce: 1. Open the attached project 2. Make sure the "Horizontal Overflow" is set to "Truncate" 3. Resize the "Text" gameobje... Read more
Loading a new scene from script while a GameObject is selected in the Sc...
Steps to reprodue: 1. Download the attached project and open SampleScene01 2. Select either a GameObject (either the cube or the pla... Read more
[UWP] Camera.stereoEnabled returns false with Stereo Display (non head-m...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP 3. Build project on .NET or IL2CPP backend 4. Build VS so... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL