Search Issue Tracker
Unity crashes at VideoClipPlayback::Stop when exiting play mode
Steps to reproduce: 1. Download 5.6Demos.zip and open "VideoDemo1" scene 2. Press play button to enter play mode 3. Press play butto... Read more
[Mecanim] Muscle Settings are ignored by Inverse Kinematics
When constraints are set for a humanoid in Import Settings, they are ignored when IK is enabled. Steps to reproduce: 1) Open the at... Read more
Custom global defines in mcs.rsp file aren't available in Visual Studio
Steps to reproduce: 1. Open the project 2. Notice there are no compiler errors 3. Open NewBehaviourScript.cs with Visual Studio 4. N... Read more
Errors in Console 'Dynamic batching: index buffer destination is NULL' w...
Steps to reproduce: 1) Download attached project 'DynamicBatch.zip' and open in Unity 2) Open scene 'CampaignStage_2' and press Pla... Read more
[Windows] [Splash Image] After Splash Image has finished showing, it han...
To reproduce: (same steps irrelevant of platform) 1) Open attached project and scene 2) Build and run 3) After loading, check the nu... Read more
After tag remove and until editor reopen tag values are "out of sync"
Reproduction steps: 1. Open the attached "archive" project. 2. Go to "Edit > Project Settings > Tags and Layers". 3. Expand "Tags" i... Read more
The Scale in Lightmap is the same even when Atlas Size is changed from 1...
To reproduce: 1. Open attached project; 2. Run scene test and select Cube; 3. In lightning >> Baked GI >> Make atlas size 1024; 3. G... Read more
Application with missing monobehaviour takes 10 minutes to load
Steps to reproduce: 1. Open attached project 2. Build and run for standalone -Application takes about 10 minutes to load Expected r... Read more
[PLM] Errors in the console while switching Directional Mode
PVRContextManager::SetRenderPassHash could not find lightmap is thrown in console when Directional Mode is toggled in Lighting windo... Read more
rtW = source.width in OnRenderImage function throws null exception after...
To reproduce: 1. Open attached project; 2. Open scene -test; 3. Select Main camera in Hierarchy; 4. Select Game view; 5. In the main... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked