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[URP] Some tests fail due to Destroy being called at the wrong time
In IL2CPP, effects that rely on TextureCurve.Finalize in Universal Render Pipeline throw errors due to Destroy being called at the w... Read more
Editor crashes when selecting/clicking on 'Pack Preview' in a Sprite Atl...
How to reproduce: 1. Open the attached 'UnityBug_SvgAtlasCrash.zip' project 2. In the Project window select 'MySpriteAtlas' asset 3.... Read more
[Android] ConcurrentDictionary crashes on IL2CPP
Steps to reproduce: 1. Open user's attached project "Minimal.zip" 2. Build it to Android 3. Run the app with the Logcat Expected re... Read more
[HDRP] Switching from HDRP to URP causes all lights to have their intens...
Reproduces in SRP 7.1.8 and 4.10.0. Could not test master as it has compile errors. Repro steps: 1. use a project with both HDRP an... Read more
[SerializeReference] EditorUtility.CopySerializedManagedFieldsOnly does ...
When trying to transfer field values between 2 System.Objects using EditorUtility.CopySerializedManagedFieldsOnly, any object that e... Read more
[Shadergraph] View Direction node does not output normalized vector in U...
Repro steps: 1. Create a PBR Shadergraph in Universal RP 2. Create a "View Direction" node, plug it into albedo 3. Save the graph a... Read more
[HDRP] [XR] Single-pass does not work with XR Management Package when XR...
How to reproduce: 1. Open the attached (stereo-singlepass-test.zip) project 2. Enter the PlayMode Expected result: Single Pass work... Read more
Crash on GfxFramebufferGLES::GrabIntoRenderTexture with GrabPass when in...
How to reproduce: 1. Open the attached GrabPass.zip 2. Open the Scenes/SampleScene 3. Enter the Play mode ===Crash occusrs=== Repr... Read more
[Physics2D] Unable to delete Polygon Collider 2D shapes when there are m...
Reproduction steps: 1. Create a new Project 2. Import "Walls.png" and select Texture Type Sprite (2D and UI) in import settings 3. D... Read more
Installing Androids SDK's when a project is open leads to incorrect path...
To Reproduce: - Open unity with the Android module installed from the hub - "Android Build Support" BUT NOT the "Android SDK & NDK t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window