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Fixed in 2.0.13-preview



Found in [Package]


Issue ID




[iOS] [Post Processing] Ambient Occlusion does not work

Package: PostProcessing


To reproduce:
1. Open project
2. Build and run on iOS device

Expected vs Actual: Game view should look identical in editor and iOS build(see images attached)

Reproduced: 2018.2.0a7, 2018.2.0f2, 2018.3.0a3
Not reproducible: 2017.3.2f1, 2017.4.6f1, 2018.1.8f1

Could not reproduce on 2018.2.0a1-2018.2.0a7 because of compiler errors

Comments (3)

  1. AurimasA

    Oct 11, 2018 11:43

    I just retested the issue with Unity 2018.2.7f1 using Post-processing Version 2.0.14 - preview and it is working for me just fine.
    Please make sure you are using the latest Post-processing package version in your project.
    Navigate to Window > Package Manager and select Post-processing package.
    Bellow package name you can see the current package version that you are using.
    If you press the version number in the top right corner, a pop-up list will open with the latest version in the top and current version below. Select latest version and press Update to button.
    Now it should be the latest version and as I am currently writing this, the latest version available in Package manager window is 2.0.14 - preview.
    Hope this helps.

    Unity QA Team

  2. ghubert_twin

    Oct 11, 2018 06:44

    Aint just resolved at all guys wtf ^^ using 2018.2.7f1

  3. jbergs

    Sep 07, 2018 14:14

    What version was this fixed in? There's been several releases since this. Does anyone know?

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