Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2018.1.2f1
Issue ID
1053009
Regression
No
Animated model instantiation times are slow if its animation controller window was never opened
Steps to reproduce:
1. Open user attached project to OC
2. Play the scene
3. Notice that elapsed time is ~2500ms outputted to the console
4. Open FoxHowl_Natasha_controller_story.controller
5. Play the scene
- Elapsed time is about 10ms now even if the Animator window is closed
Expected result: animated model instantiation should not take considerably longer if its animation controller window was not opened
Reproduced in: 2018.3.0a5, 2018.2.0f2, 2018.1.2f1, 2017.4.7f1, 2017.3.2f1, 2017.2.3p1, 2017.1.4p1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "The GUID inside 'Assets/asset.png.meta' cannot be extracted by the YAML Parser." when opening the project
- Shadows disappear when looking at a certain angle in Scene view and using Cloud Shadows with Volumetric Clouds
- StackOverflowException freezes or silently crashes the Editor
- Microsoft Surface Device freezes when detaching and reattaching physical keyboard attachment to a Microsoft Surface device in Standalone Player for Windows
- Shadows are cast with artifacts on GameObjects when the light type is set to Point
Resolution Note:
Text clips are very long to deserialize. Switching to binary serialization fixes the issue. Users can also use asset bundles to bypass this issue too.
We have also scheduled a task to address this in a more structured fashion, but it it not a simple bugfix