Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2018.1.2f1
Issue ID
1053009
Regression
No
Animated model instantiation times are slow if its animation controller window was never opened
Steps to reproduce:
1. Open user attached project to OC
2. Play the scene
3. Notice that elapsed time is ~2500ms outputted to the console
4. Open FoxHowl_Natasha_controller_story.controller
5. Play the scene
- Elapsed time is about 10ms now even if the Animator window is closed
Expected result: animated model instantiation should not take considerably longer if its animation controller window was not opened
Reproduced in: 2018.3.0a5, 2018.2.0f2, 2018.1.2f1, 2017.4.7f1, 2017.3.2f1, 2017.2.3p1, 2017.1.4p1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
Text clips are very long to deserialize. Switching to binary serialization fixes the issue. Users can also use asset bundles to bypass this issue too.
We have also scheduled a task to address this in a more structured fashion, but it it not a simple bugfix