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[WSA] System.ArgumentOutOfRangeException when deploying a scene which in...
Steps to reproduce: 1. Open the attached project (UwpTMProCrash.zip) 2. Switch platform to Windows Store 4. Build for WSA Universal ... Read more
VR continues to be enabled after checking it off in the Player Settings ...
Steps to reproduce: 1. Create a new project 2. Ckeck" VR Supprted" in Player settings 3. Enter playmode 4. Unckeck "VR Supprted" in ... Read more
[Shuriken] Crash in ParticleSystem::CalculateEffectUIData
Repro steps: 1. Open SpriteTexutres scene from attached project. 2. Make sure Scene view is visible. 3. Select one of the following... Read more
Editor Crashes when Deep Profiling is being entered while using ContentS...
To reproduce: 1. Open attach project; 2. Open Scene3D.unity; 3. Enable deep profiling in the editor Expected result: Editor should ... Read more
[Android] Locking device when splash image appears makes Unity logo not ...
Steps to reproduce: 1) Download attached project 'SplashScreenProblem.zip' and open in Unity 2) Build and run project on a device 3... Read more
EnumMaskField returns lower value than it actually is
Reproduction steps: 1. Open project attached (enumdrawerbug.zip). 2. Open scene "Main". 3. Select object "Flags". 4. Check what is w... Read more
[Hierarchy/SceneView] Double click on GameObject in hierarchy does not c...
To reproduce: 1. Create new project. 2. Create any game object in scene. 3. Double click it on hierarchy. Expected result: scene v... Read more
[LineRenderer] LineRenderer auto UV calculation can't do stretched textu...
The new LineRenderer (Unity 5.5 or later) doesn't have functional parity with the old LineRenderer (Unity 5.4 or earlier). In the ol... Read more
After 64 halos are rendered other halos are rendered in unexpected locat...
Steps to reproduce: 1. Open attached project 2. Open "halos" scene 3. Observe that only 64 halos are drawn correctly Expected resul... Read more
[Android] Skybox corners distorted on Vivante GC1000 GPU's
How to reproduce: 1. Open user attached project 2. Build to device with Vivante GC1000 GPU Expected behaviour: Skybox is drawn corr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow