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360 View renders produced by GenericFrameRecorder are way too dark in Li...
To reproduce: 1. Open the project, attached by the tester (link in the edit)2. Open the Demo scene in Assets/PolygonWestern/Demo3. O... Read more
[Android] Profiler isn't capturing GL mtrack memory allocations when pro...
How to reproduce:1. Load project 'repro.zip'2. Switch platform to android3. Open scene 'mini_speedtree'4. Build & Run for androi... Read more
[PackageManager] Exception thrown continuously "Panel.PaintSubTree" whil...
Exceptions are thrown continuously "Panel.PaintSubTree" until the Package Manager is loaded Reproduction Steps: 1. Open new or an ex... Read more
Rigidbody MovePosition does not work when a rigidbody is a child of anot...
To reproduce: 1. Open the project, attached by the user (2017.1.zip)2. Enter Play mode3. Observe that "MovingObject (Inside)" game o... Read more
[WebGL] Mouse sensitivity is greater than in the Editor
To reproduce: 1. Open the project, attached by the user (MouseLooking.zip)2. Enter Play mode and move the mouse around3. Build and r... Read more
[SRP] Editor crashes after it bypasses the RenderPass functions
Reproduction steps:1. Open the attached project "GalbetSRP.zip";2. Open the script "Scripts/GalbetSRP/GalbetRenderPipelineAsset.cs" ... Read more
`TextureCompressionQuality' could not be found when building on any plat...
Steps to reproduce:1. Open user attached project2. Select Test.cs script3. Notice that TextureCompressionQuality is set to "Best"4. ... Read more
Skipping profile frame. Receiver can not keep up with the data. An optio...
Steps to reproduce:1. Open user attached project2. Open "Main" scene3. Play the scene4. Click on "Run with Profiler.BeginSample"5. O... Read more
Crash when TextMesh pro is removed and added back to Packman Manager
Crash when TextMesh pro is removed and added back to Packman Manager Steps to Reproduce:1. Open a new project.2. Go to Windows->P... Read more
Video Player on Android plays rotated 3gp videos incorrectly
Steps to reproduce:1. Open attached project "NativeCameraAsset.zip"2. Build for android3. Press 0 or 180 and see that the video play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used