Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0f2
Issue ID
1059816
Regression
No
Editor crashes on ExecuteRenderQueue when calling Camera.Render() in OnPreRender() method in a scene with active UI elements
How to reproduce:
1. Download and open attached project "Crash"
2. Load scene "Main"
3. Enter Play mode
Expected result: Editor does not crash
Actual result: Editor crashes
Reproduced with: 2017.1.4p2, 2017.2.3p2, 2017.4.7f1, 2018.1.9f1, 2018.2.0f2, 2018.3.0a5
Notes: Disabling Canvas or all UI objects or deleting Camera.Render() line in script, attached to Camera, results in Editor not crashing
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note (2018.3.X):
Low priority defect for the moment. This bug is unlikely to be fixed in the near future.