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"Layout Groups" and "Content Size Fitter" set-up in a specific way, caus...
Reproduction steps: 1. Open "MinimalRepro" Project2. Open "Main" Scene3. See that the Scene is marked as Dirty4. Save the Scene5. Op... Read more
KeyNotFoundException when editing code while having animator transitions...
To reproduce:1. Create any animator asset.2. Add two states and make transitions to one another.3. Click on a transition (selecting ... Read more
[NavMesh] currentOffMeshLinkData.offMeshLink always returns null even wh...
To reproduce:1. Open my project attached2. Enter Play mode3. Observe the console Expected: currentOffMeshLinkData.offMeshLink return... Read more
Crash on physx::cloth::SwSolverKernel<__m128>::solveFabric when disablin...
How to reproduce:1. Open the "Cloth_Crash" project2. Open the "main" scene3. Press Play4. Wait until Unity crashes5. If Unity doesn'... Read more
[Linux] Input.GetKeyUp() triggers while the key is held down in standalo...
To reproduce:1) Create new project2) Create C# script with this in it: string foo = "0";void Update() {if (Input.GetKeyUp(KeyCode.W)... Read more
[LinuxEditor] Editor crashing when pressing "Play
To reproduce:1) Open attached project and scene2) Play it Instant Crash Reproduced in 2017.3.1f1 and 2018.1.0b8 Linux editors Not re... Read more
[Android] Sprites are not being packed properly by Sprite Packer or Spri...
Steps to reproduce:1. Create a new project2. Import attached assets3. Enable Sprite Packing in Edit > Project Settings > Edito... Read more
Confusing errors are thrown when using "-importPackage" argument without...
How to reproduce:1. Acquire a Unity project2. Execute this in terminal: "./Unity -projectPath /path/to/project -importPackage /rando... Read more
[Android] Graphics.DrawMeshInstancedIndirect is glitchy on devices conta...
How to reproduce:1. Open user attached project2. Build and run project to Android Expected result: Spheres are instanced just like o... Read more
[Android] Terrain is rendered with artifacts on certain Android device
How to reproduce:1. Open user attached project2. Build & Run project to Android and observe the Terrain Expected result: Terrain... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used