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Timeline throws FormatException error when computer locale is set to one...
Prerequisites to reproduce: 1. Open Regional Settings 2. Go to Formats tab 3. Set format to Russian (Russia) Steps to reproduce: 1.... Read more
[ECS] Editor Crashes on "JobBatchDispatcher::KickJobs" when calling Job....
How to reproduce: 1. Open user's attached project 2. Drag "GameObject" prefab from project view into the scene 3. Enter Game mode - ... Read more
SystemInfo.supportsAudio does not work if Unity is started with disabled...
Steps to reproduce: 1. On Windows, got to Sound -> Playback and disable all audio devices 2. Open attached project 3. Play the scene... Read more
[WebGL] SystemInfo.supportsAudio always returns true on WebGL
Steps to reproduce: 1. Open user attached project 2. Build & Run to WebGL 3. Observe that "Device found" is always returned Expecte... Read more
Scene can't be loaded after renaming the folder it's in and reopening th...
Repro steps: 1. Open QA attached project "repro_1066714" 2. In the Project Window rename the folder "Scenes" to whatever 3. Close an... Read more
[Sprite Atlas] Unity crashes on MonoStringNew when entering Play Mode af...
Repro steps: 1. Open user attached project 2. Enter Play Mode 3. Close and reopen the project 4. Enter Play Mode Expected: Unity en... Read more
First asynchronous call is returned immediately when using Async Await
Reproduced on: 1. Download "AsyncAwaitTest-master.zip" project and open in Unity 2. Enter Play mode Expected: "1 2 3 4 5" is printe... Read more
Network Spawned objects are not UnSpawned on the client side
Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Launch build 4. Host a server 5. Enter play... Read more
[PLM] Disc Area Light does not affect Light Probes with CPU PLM
Steps to reproduce: 1. Download the attached project and open the SampleScene 2. Navigate to the Lighting Settings and make sure th... Read more
[.NET 4.x][IL2CPP] MultiCastDelegate is leaking memory in Built projects
To reproduce: 1. Download attached project "LeakTestCase.zip" and open in Unity 2. Open "SampleScene" scene 3. Set Scripting Runtim... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP