Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0a1
2018.2.0f2
Issue ID
1060614
Regression
Yes
Inconsistent Timeline animations(Write Defaults) for Skinned Meshes between preview and play mode
Steps to reproduce:
1. Download and open the attached project
2. Open the timeline window
3. Preview and observe animation - after each animation clip the defaults are reset
4. Enter playmode
5. Observe animation
Expected result: animation is the same as in timeline
Actual result: character's default state is not reset between animations
Reproduced on 2018.2.0a1, 2018.2.0f2, 2018.3.0a5
Not reproduced on 2017.4.7f1, 2018.1.8f1
Regression introduced in 2018.2.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment