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[Linux] Selection box when clicking and dragging with mouse in docked Sc...
How to reproduce:1. Create or open any project (originally attached will do)2. Click and drag with mouse in Scene view Expected resu... Read more
[Graphics General] Editor crashes on changing Graphics APIs to Direct3D1...
Editor crashes on changing Graphics APIs to Direct3D12 with X86_64 Architecture. Steps to repro:1. Create a new Project.2. File >... Read more
Entity's "ChunkWorldRenderBounds" component "Extents" value is always zero
How to reproduce:1. Open attached project "static_repro.zip" and scene "static"2. Enter Play mode3. Open "Window" -> "Analysis" -... Read more
The warning message for "Remove Matte (PSD)" is still shown when you imp...
How to reproduce:1. Open a new project2. Import the attached PSD file3. Select it, and check Remove Matte (PSD) mark in the Inspecto... Read more
[Android] Text is not selected on Android device when using OnFocus - Se...
To reproduce:1. Open attached project2. Build and run to android device3. Press on the Input Field and wait till keyboard will show ... Read more
'Failed to find compatible Skybox shader' error is thrown when dragging ...
How to reproduce:1. Create a new Unity project2. Right-click in the Project window and select Create > Legacy > Cubemap3. Drag... Read more
[Windows] IMGUI input doesn't work in builds when using preview InputSys...
-e: IMGUI input doesn't work in builds when using preview InputSystem package--fails on windows standalone, works on osx & linux... Read more
[iOS]libsystem_kernel.dylib crash on iOS 12.0 when adding an element to ...
How to reproduce:1. Open the attached TestExceptions.zip project2. Build for iOS and deploy the Xcode project to the iOS device==Cra... Read more
[Visual Effect Graph] Reconverting a Subgraph Block second time causes t...
Editor quits when a Block from "Simple Swarm Particle System" is converted again with the same Subgraph Block, refer attached video ... Read more
XR Management Package slows down Editor by 5-15ms per ApplicationTick
Steps to reproduce:1. Create a new project2. Open Profiler and enable to run in Editor3. Notice that average frame ms is 6ms4. Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode