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[ExecuteInEditMode] gets superfluous calls to OnEnable/OnDisable when en...
1) What happened[ExecuteInEditMode] gets superfluous calls to OnEnable/OnDisable when entering / exiting play mode 2) How can we rep... Read more
ConvexMesh collisions detected but triggers are not sent
Convex Mesh collider detects collisions but doesn't send trigger messages To Reproduce:1. Open the attached scene & press play.2... Read more
Increase WebKit/HTTP request timeout
Please, if possible, bump up the default timeout for HTTP requests made from WebKit from 30 seconds to something more in line with A... Read more
Slowly unlocking WP8 device breaks audio playback
Steps to reproduce:1. Create a project where audio file is played once GUI.Button is pressed2. Deploy and run it on a Windows Phone ... Read more
ApplicationException: Unable to find a suitable compiler
No errors are shown in the console after the project is opened, however when trying to build the project, there are these errors sho... Read more
You can't use tab key to get to fields in the color picker
Regression - not reproducible in 4.2.1.f1Reproduced on all 4.3.0a1- 4.3.0a4See user's description Read more
Calling DestroyImmediate from an AssetPostprocessor
Calling DestroyImmediate from an AssetPostprocessor We have had some reports from users saying that calling DestroyImmediate during ... Read more
Script execution order is wrong if a script belongs to a parent hierarch...
To reproduce:1. Open sample project2. Open awake-bug scene3. Make note of the script execution order. Both tester and master scripts... Read more
CacheServer bogus data always written to Editor Console file
Log files always generate CacheServerIntegrate parts.To reproduce:1. Open any Editor.log file.2. Search for CacheServerIntegrate.Thi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Huge memory allocations when TMP dynamically adds glyphs from AssetBundle fonts
- “Redefinition of 'LOD_FADE_CROSSFADE'" shader errors thrown when opening SpeedTree9_URP.shadergraph in Universal 3D Template
- NullReferenceException is thrown and the window is broken when opening the "Active Scenario" window in Multiplayer Center
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
- Physics Debugger displays mouse cursor ray casts when Game view is not open if Input System package is used