Search Issue Tracker

Won't Fix

Votes

6

Found in

2018.4

2019.4.10f1

2020.2

Issue ID

1280356

Regression

No

Trail's starting point is incorrect when it's rendered with BakeTrailsMesh and using World Space

Visual Effects - Legacy

-

How to reproduce:
1. Open the attached project's Scene labeled "issue"
2. Enter the Play Mode
3. In the Game View, observe the trails

Expected result: Particle System trail and trail rendered with ParticleSystemRenderer.BakeTrailsMesh look the same
Actual result: Trail rendered with ParticleSystemRenderer.BakeTrailsMesh has a different trail starting point from the referenced Particle System when trails use World Space

Reproducible with: 2018.4.27f1, 2019.4.11f1, 2020.1.7f1, 2020.2.0b5

  1. Resolution Note:

    i dont know if we can fix this. i'm tempted to say it's by design, but i agree it's an undesirable situation.
    the problem appears to be that the particle travels along the Z axis, but the baked trail also tries to face the Z axis, because it is baked using the main camera, which is pointing down the Z axis.

    Unfortunately we aren't able to prioritise trying to devise a fix for this at the moment.

    You should be able to see a correctly baked trail if the trail travels along a different axis compared to the one the camera is facing.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.