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Graphics.Blit will not apply the Material over the whole GameObject when...
How to reproduce:1. Open the user's attached "Bugreport-Graphics.Blit" project2. Open the "Scene" Scene3. In the Hierarchy select th... Read more
TextMeshPro Distance Field Overlay shader invisible in HDRP
Steps to reproduce:1. Create a scene using Create -> HD Template Scene. Open the scene2. Create a new TextMeshPro (TMP) 3D object... Read more
[HDRP APV] Probes are lost when APV Simplification level is reduced, res...
1) Open the Spotlight project2) Bake3) Notice the railings look as expected4) Change the APV simplification in APV settings from 3 t... Read more
[HDRP] Enabled checkboxes are misaligned under "Custom Passes" from "Cus...
All Enabled checkboxes are misaligned ( Checkboxes are placed slightly above the label ) under "Custome Passes" from "Custom Pass Vo... Read more
[HDRP] NullReferenceException thrown and couldn't add "HDRi Sky" Overrid...
On settings "Scriptable Render Pipeline" Asset to "None" from the Graphics Settings, "HDRi Sky" Override couldn't add for "Volume Pr... Read more
[HDRP] Debug text displays in the "HD Render Pipeline Wizard" window und...
Some debug text appears over properties name under the "Configuration Checking" section in the "HD Render Pipeline Wizard" window, r... Read more
[HDRP] [Compositor] NullReferenceException errors are thrown on disablin...
NullReferenceException errors are thrown on disabling New SubLayer in Render Schedule. Steps to repro:1. Create a new HDRP project.2... Read more
[HDRP] "Shutter Speed" dropdown text is clipped when "1/Second" option i...
"Shutter Speed" dropdown text is clipped when "1/Second" option is selected from the "Physical" component under Camera in the Inspec... Read more
[Mac] [HDRP] Crash on upgrading HDRP from 8.1.0 to above versions
Steps to Reproduce: 1. Create a new project with HDRP template2. Package Manager > HDRP > 8.2.0 > Update Expected Result: T... Read more
Terrain painting with opacity as density option
Alpha doesn't work correctly during a painting with opacity as density option. The painting should manage a threshold like for the l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject