Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4
2019.4.10f1
2020.2
Issue ID
1280073
Regression
No
Unloading source asset immediately after Blit(source, dest) can result in blank dest
How to reproduce:
1. Open "SampleScene" Scene in the attached "BundlesTest.zip" Project
2. Enter Play Mode
3. Press the "Run Blit Test" Button
4. Notice all emojis are created
5. Press "Toggle Unload After Blit" Button
6. Repeatedly press the "Run Blit Test" Button and check the emojis
Expected Behavior: All the emojis are drawn on the Screen
Actual Behavior: Sometimes not all emojis are drawn on the Screen
Reproducible with: 2019.4.11f1, 2020.1.6f1, 2020.2.0b3
Could not test with 2018.4 due to compilation errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics.DrawProcedural doesn't work like in DX11 when used with DX12
- [Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan results in a frame rate drop compared to OpenGLES 3 and causes Tile Binning to cost more
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
Add comment