Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4
2019.4.10f1
2020.2
Issue ID
1280073
Regression
No
Unloading source asset immediately after Blit(source, dest) can result in blank dest
How to reproduce:
1. Open "SampleScene" Scene in the attached "BundlesTest.zip" Project
2. Enter Play Mode
3. Press the "Run Blit Test" Button
4. Notice all emojis are created
5. Press "Toggle Unload After Blit" Button
6. Repeatedly press the "Run Blit Test" Button and check the emojis
Expected Behavior: All the emojis are drawn on the Screen
Actual Behavior: Sometimes not all emojis are drawn on the Screen
Reproducible with: 2019.4.11f1, 2020.1.6f1, 2020.2.0b3
Could not test with 2018.4 due to compilation errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment