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[Output] VFX don't cast shadows when culled
Repro steps:1. Import the attached package.2. Open the Example_01 scene and the Cube VFX effect to compile it3. With both the scene ... Read more
Coverity fix (671568)
Ensure we do not return a local reference to a core:String. Flagged by Coverity: https://coverity.prd.cds.internal.unity3d.com/repor... Read more
RenderTarget with premultiplied alpha blending is too bright and does no...
How to reproduce:1. Open the user's attached project2. Observe the circle In the Game view Expected result: In the top half of the s... Read more
A short freeze occurs in the Editor when expanding or collapsing with th...
How to reproduce:1. Open the user's attached "913013-URPSaveIssue.zip"2. Select the "ForwardRenderer" Asset in the Project window (A... Read more
[2D][SpriteShape] Unable to create Sprite Shape Profile along with Argum...
On creating Sprite Shape Profile in the project window causes editor to throw ArgumentNullException, also Sprite Shape Profile doesn... Read more
[2D] Properties under the New Sprite Library Asset are overlapping on ea...
The UI from Inspector is distorted for the New Sprite Library Asset, Refer attached screenshot. Steps to repro:1. Create a new Proje... Read more
"Could not extract GUID in text file at line" error without file name w...
Reproduction steps:1. Open new project2. In Project window, import attached file "GUID.prefab"3. Observe Console window Expected res... Read more
Using Graphics.Blit on temporary RenderTexture results in different outp...
Reproduction steps:1. Open the project in "read-pixels-bug.zip"2. Open SampleScene and enter Play Mode3. Inspect how the 2 first tex... Read more
[macOS] Text caret position cannot be moved via arrow keys in the Build ...
How to reproduce:1. Create a new Unity project2. Select File > Build and Run3. Enter some text for the build title4. Attempt to u... Read more
HDRP custom post processes disappear from stack
Renaming custom post-process files or changing their namespace breaks the effect (they disappear from the list in the HDRP default s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project