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Warnings are missing when compiling for certain platforms (opengl)
FXC shader warnings are lost when compiling GLSL/Metal shaders. Read more
Hips' Local Rotation gets overridden when Animator.SetBoneLocalRotation ...
How to reproduce:1. Open the user's attached project("Bug test.zip")2. In the Hierarchy click on "DefaultMale_Humanoid"3. Enter Play... Read more
LayerMasks are treated as flags when Serializing a script
Steps to reproduce:1. Unzip the attached project "Case_1276716"2. Navigate to Case_1276716->Assets3. Open "GameObject" in a text ... Read more
[macOS] Built Player crashes sometimes when exiting it
How to reproduce:1. Open the attached project "KernelPanic.zip"2. Go to the Build Settings (File->Build Settings)3. Make a build4... Read more
The return fixed4 statement causes an internal compiler error when one o...
How to reproduce:1. Create a new 3D Template project2. Import the attached shader named "TestShader"3. Select the shader and observe... Read more
PlayableAsset returns a null Playable after entering and leaving object ...
How to reproduce it:1. Open user's attached project2. Load 'SampleScene' from 'Assets' > 'Scenes' folder3. Hit 'Play'4. In the Ga... Read more
Performance is heavily impacted when displaying a Shader in the Inspector
How to reproduce:1. Open the attached project2. Open the Profiler Window (Window->Analysis->Profiler)3. Switch the Profiler's ... Read more
Unity UI package (com.unity.ugui) is not discoverable in Package Manager...
Steps to reproduce:1. Create a new Unity project2. Open Package Manager3. Uninstall "Unity UI" package (com.unity.ugui)4. Attempt to... Read more
[IMGUI] "Edit Collider" button is overlapping with the "Material" Proper...
The "Edit Collider" button is overlapping with the "Material" Property, for all 2D Collider(Box Collider 2D, Capsule Collider 2D, Ci... Read more
[UI Builder] Properties are going out of the Canvas when Canvas resize t...
On resizing Canvas to its minimum width and height then properties go out of the Canvas under Viewport in the UI Builder window, Ref... Read more
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