Search Issue Tracker
Fixed in 10.0.0-preview.27
Votes
0
Found in [Package]
9.0.0-preview.54
Issue ID
1267181
Regression
No
CustomPassDrawer script is being called every time when the Editor is refreshed
How to reproduce:
1. Open the attached "CustomPassDrawer" project
2. Open the "ColorCheck" Scene (found in the Assets/Scenes folder)
3. In the Hierarchy select the "Sky and Fog Volume" GameObject
4. Open the Inspector (Window->General->Inspector)
5. Run the mouse over the Component variable fields in the Inspector to cause the Editor to refresh
Expected results: No "CustomPassDrawer Has Been Called" message is logged every Editor refresh
Actual results: A "CustomPassDrawer Has Been Called" message is logged every Editor refresh
Reproducible with: 8.2.0, 9.0.0-preview.54 (2020.1.0b6, 2020.2.0b5)
Not reproducible with: 10.0.0-preview.27 (2020.2.0a20, 2020.2.0b5)
Could not test with: 0.1.21, 7.4.3 High Definition RP versions and 2018.4.27f1, 2019.4.11f1, 2020.1.0b5 Unity version because of the CS0115 error
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application
Resolution Note (fix version 10.0.0-preview.27):
Fixed in High Definition RP 10.0.0-preview.27