Search Issue Tracker
By Design
Votes
0
Found in [Package]
12.0.0
Issue ID
1280404
Regression
No
[URP] Missing Renderer Features cannot be manually removed
How to reproduce:
1. Create a new URP template project
2. Import the attached Forward Renderer named "UniversalRenderPipelineAsset_Renderer"
3. Expand the Forward Renderer object and select one of the missing renderer features
4. Try to remove the renderer feature
Expected result: Feature can be removed using the Delete button or using the Right-Click context menu
Actual result: Missing feature cannot be removed
Reproducible with: 2019.4.12f1(7.5.1), 2020.3.16f1(10.6.0), 2021.1.15f1(11.0.0), 2021.2.0b7(12.0.0), 2022.1.0a6(12.0.0)
Could not test with: 2018.4.27f1(URP was not yet available)
Comments (3)
-
juwonpee
Nov 21, 2024 05:26
Might as well say "We cant be bothered to fix this feature. Maybe might fix it sometime in the next 14 years... if we exist"
-
Yhisken2
Sep 11, 2024 04:56
This is such a shit design
-
M_R_M
Oct 22, 2023 22:24
So developers can add a render feature, but not remove them??
How could anyone justify such a ridiculous decision? It makes no sense at all.
If there is an issue that Unity is simply incapable of resolving, that would be understandable, extremely disappointing and really sad, but at least understandable. That this was a deliberate decision is just completely insane. One of many I suppose.
Why am I using this instead of UE5 again? Oh right, sunk cost fallacy.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note:
These are sub-assets and thus can not be deleted. Currently, this is by design and is part of the sub-asset workflow in Unity. We are working with the Serialization team to convert renderer features to use Polymorphic Serialization as it will fix some workflow issues we have today.