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The Scene view draw mode "overdraw" overdraws even when an above object ...
Steps to reproduce: 1. Open attached project 2. Go to scene view 3. Set the draw mode to overdraw 4. Observe that the scene shows ov... Read more
[WSA] UnityEngine.Application.Unload does not unload the Unity Runtime
Steps to reproduce: 1. Open the attached project (IL2CPPTesting.zip) 2. Switch platform to Windows Store 3. Build for WSA Universal ... Read more
Custom shader produces incorrect results when built with GLES3 Graphics API
To reproduce: 1.Download and open "nmx_from_outsource.zip" project. 2.Build and run "Test_01" scene on a device. 3.Notice that sphe... Read more
[VideoPlayer] Video crashes on Android device giving Fatal exception
How to reproduce: 1. Open the attached project 2. Build and run on Android device Result: application crashes DUT(repro): 74 LG G5... Read more
[Metal] Using RenderTextureFormat.R8 with Linear color space causes a cr...
When textures with RenderTextureFormat.R8 are used with Linear Color Space enabled in Metal rendering mode, Editor and player crashe... Read more
Best Fit is not applied to the Text component when font Character type i...
To reproduce: 1. Download attached project "IOSCONTROL.zip" and open in Unity 2. Open "Title" scene 3. On Hierarchy expand "Canvas"... Read more
[Linux] Simplified Chinese characters are not supported on Linux
Some Simplified Chinese characters are not supported on Linux builds and Editor. Steps to reproduce: 1) Create a new project. 2) In... Read more
DestroyImmediate(RenderTexture) and creating and setting a new one in On...
Steps to reproduce: 1. Create a new project 2. Import the attached script "TestScript.cs" 3. Add the script to a camera 4. Enter Pla... Read more
[Substances] [WebGL] Editor Rendering not matching the Rendering of WebG...
To reproduce: 1) Download attached project 2) Before opening it, shorten the path a bit or otherwise build process will fail as it w... Read more
Font Material and Font Texture settings are grayed out
To reproduce: 1. Open Unity 2. Open attached project 3. In Project window go to "fonts" folder 4. Expand "Asset.ttf" 5. Select "Fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened