Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f2
Issue ID
896121
Regression
No
[Metal] Using RenderTextureFormat.R8 with Linear color space causes a crash with Nvidia and Intel graphics
When textures with RenderTextureFormat.R8 are used with Linear Color Space enabled in Metal rendering mode, Editor and player crashes.
Steps to reproduce:
1) Open the attached project.
2) Press play.
A crash occurs in Metal drivers. This does not occur with OpenGL or with Color Space set to 'Gamma'. The crash also occurs in builds.
The crash doesn't occur on AMD GPUs.
Note that SupportsRenderTextureFormat with RenderTextureFormat.R8 returns 'true'.
Reproduced on:
2017.1.0b1 (trunk), 5.6.0f3, 5.5.3f1
Devices tested:
Macbook Pro w/ Nvidia GeForce 650M (also Intel 4000) - reproduced
iMac 27' w/ Radeon 395M - did not reproduce
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment