Search Issue Tracker
Fixed in 2017.3.0f3
Won't Fix in 5.5.X, 5.6.X
Votes
0
Found in
5.5.1f1
Issue ID
896587
Regression
No
[WSA] UnityEngine.Application.Unload does not unload the Unity Runtime
Steps to reproduce:
1. Open the attached project (IL2CPPTesting.zip)
2. Switch platform to Windows Store
3. Build for WSA Universal 10 SDK, Build type - XAML
4. Build to the case_896587-TestingUnityUnload\TestingUnityUnload_WSA folder
5. Open Visual Studio solution
6. Deploy on local machine (Debug x64)
7. Click the 'Load Unity Component' button to load the engine and observe the memory increase in the right panel when the scene loads
8. Click 'Unload Unity Component' to call Application.Unload but observe that the scene is still present and the memory usage does not decrease
Expected result: UnityEngine.Application.Unload should unload the Unity Runtime
Actual result: UnityEngine.Application.Unload does not unload the Unity Runtime
Reproduced with: 5.5.1f1, 5.5.3f1, 5.6.0f3, 2017.1.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The tag adder functionality does not work if a space is entered instead of a name
- Errors thrown in the Console when configuring In-App Purchases package
- Longer Scaler Profile names go out of the"Scaler Profilers" section
- AI Navigation window UI elements overlap when the AI Navigation window is docked and resized
- Editor freezes after some time when using NavMeshQuery::Raycast
Add comment