Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0b9
Issue ID
896653
Regression
No
Best Fit is not applied to the Text component when font Character type is Unicode
To reproduce:
1. Download attached project "IOSCONTROL.zip" and open in Unity
2. Open "Title" scene
3. On Hierarchy expand "Canvas" game object
4. Expand "New game button" game object
5. Select "Text" game object
6. On the "Inspector" window, in the "Text (Script)" try to write some long text (in example: Hellooooooooooooooo)
Expected result: Text resizes accordingly
Actual result: Text doesn't resizes
Note: If you go to "fonts" folder, select "Asset.ttf" file and change "Character" type to "Dynamic", then "Best Fit" applies to the Text component, but font resolution becomes blurred
Reproduced on Unity 5.5.3.f1, 5.6.0f3 and 2017.1.0a6
Could not check for regression in 5.4.x, because files can not load
Video is in "Best Fit is broken.rar" file
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment