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[Android] Alpha8 texture format use 4 times more memory capacity on Mali...
Steps to reproduce: 1. Open user attached project 2. Build and run on an Android device with Mali GPU 3. Observe that memory capacit... Read more
[Shadergraph] Node values change on mouse hover after double clicking th...
How to reproduce: 1. Create a new LWRP project 2. Install Shadergraph through the package manager 3. Create a new Shadergraph and op... Read more
[ProBuilder] UV Editor Autostitch paints the material black when using m...
To reproduce: 1. Open any project along with ProBuilder 2. Open ProBuilder's UV Editor (Tools>Probuidler>Editors>Open UV Editor) 3. ... Read more
[iOS][Android] The Default Texture Format changed to low quality
Reproduction steps: 1. Create a New project with one of the No Reproduction versions and import the "Mythic.zip" textures 2. Select... Read more
[ProBuilder] UV editor Fill Mode cannot change selected faces when selec...
To reproduce: 1. Open my attached project "test", SampleScene 2. Open ProBuilde and it's UV Editor 3. In Game View, select Cube Game... Read more
[OSX] Assembly reload is always locked
Reported on slack: https://unity.slack.com/archives/C06TQ9LFP/p1527536477000128?thread_ts=1527144552.000294&cid=C06TQ9LFP Repro St... Read more
[ProBuilder] ProBuilder Debug Window shows the increase of Line Length a...
To reproduce: 1. Open any project with ProBuilder 2. Open ProBuilder Debug Window (Tools>Probuidler>Debug> ProBuilder Debug Window)... Read more
Crash when logging it to Collaborate
I created the STW 2018.2 project on the Release QA FTP org yesterday. I opened the project and worked with Unity HUB yesterday. The... Read more
[ProBuilder] Vertex Color Editor cursor gizmo freezes when cursor is hov...
To reproduce: 1. Open any project along with ProBuilder 2. Have ProBuilder shape in scene 3. Open ProBuilder's Vertex Color Editor (... Read more
Adding MeshCollider Meshes without CookingOptions.CookForFasterSimulatio...
To reproduce: 1. Open project 2. Open and play 'PhysicsMeshCrash' scene Expected vs actual: editor should not crash Reproduced: 20... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked