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1
votes
Fixed

Rigidbody Collision Detection mode cannot be updated after setting the i...

Physics

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Aug 19, 2019

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Version/s: 2018.3.5f1, 2018.4.6f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open user's attached project ("RigidBodyCollisionDetectionChange.zip") using the EnvIronman VM (more information... Read more

0
votes
Won't Fix

Unused State behaviours are not cleaned up from .controller file when th...

Animation

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Aug 11, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.5f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the attached "UnityAnimatorEvents.zip" Project2. Open the "test controller" in the Animator window3. Click ... Read more

1
votes
Fixed

InvalidCastException is thrown when GameObject with Physics Shape compon...

Package: Entity Component System (ECS)

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Aug 16, 2019

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Version/s: 0.1.0

How to reproduce:1. Open the attached project ("PhysicsBug.zip") and open SampleScene2. Open Entity Debugger window (Window->Anal... Read more

0
votes
Fixed

Fatal IL2CPP Linker errors are thrown when building a project with Entia...

IL2CPP

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Aug 09, 2019

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Version/s: 2019.1.0a4, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1

How to reproduce:1. Open the user attached project2. Make sure that the scripting backend in Player Settings is set to IL2CPP3. Buil... Read more

2
votes
Won't Fix

Physics.Raycast is rarely not hitting colliders in the scene

Physics

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Aug 09, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the "BrokenRaycastGrid.zip" project2. Open the "Minimal.unity" scene3. In Console tab, enable "Error Pause"... Read more

0
votes
Fixed

[iOS] 2019.1 LWRP _AdditionLightsPosition index out of boundary due to i...

Package: Scriptable Render Pipeline Lightweight

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Aug 19, 2019

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Version/s: 5.16.1

LWRP(5.16.1) _AdditionLightsPosition index out of boundary due to invalid value of unity_LightIndices occasionally (More details att... Read more

9
votes
Fixed

[UIElements] TextField text editing cursor doesn't appear where it was c...

UI Toolkit

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Aug 16, 2019

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Version/s: 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

Repro steps:1. Open attached project2. In the top menu, select "Example" and "Show Example Window"3. In a TextField, click on the te... Read more

3
votes
Duplicate

[Addressables] "Could not produce class" error is thrown in IL2CPP Build...

Package: Addressables

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Aug 17, 2019

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Version/s: 1.1.7

Steps to reproduce:1. Open user's attached project "AddressablesIssue.zip"2. Build a project3. Notice the error in the Developers Co... Read more

0
votes
Fixed

BuildPipeline.BuildPlayer() accepts two different platform as targets

Build Pipeline

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Aug 09, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a11, 2020.1.0a1

How to reproduce:1. Open Unity project on a OSX2. Build the project via Build script (in Unity Menu under Build->Client) Expected... Read more

0
votes
Fixed

[LWRP] Sample Texture 2D node with Tangent space produces artifacts when...

Package: Scriptable Render Pipeline Lightweight

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Aug 08, 2019

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Version/s: 5.7.2

Fixed in Universal RP 7.1.6 To reproduce:1. Open attached project "ShaderGraph_NormalsTest.zip"2. Open "SampleScene.unity" scene3. O... Read more

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