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Components set to Play on Awake will start playing if their prefab is op...
If you are in Play Mode and then open a Prefab that contains any component that can "Play on Awake" and has the option enabled, the ... Read more
[Android] Using Gles2 Graphics API and PostProcessingV2 Layer script giv...
Steps to reproduce: 1) Download attached project and open in Unity 2) Open scene "SampleScene" 3) Select Main Camera gameObject in ... Read more
After loading EditorApplication.LoadLevelAsyncInPlayMode the subscribed ...
Steps to reproduce: 1. Download 1049526_repro.zip 2. Open "test" scene 3. Enter play mode Expected results: after scene is loaded s... Read more
Changes made to an Animator Controller reflect on the other ones when us...
Repro steps: 1. Open QA attached project "repro" 2. Enter Play Mode 3. Make changes to either of the Animator Controllers 4. Inspec... Read more
Text Mesh Pro - Editor Manifest has not been updated to reflect new Veri...
The current version of Text Mesh Pro that has been verified by Release QA on 2018.2 is 1.2.3, however the version in the editor mani... Read more
[WebGL] Collider dead zone in WebGL build
Steps to reproduce: 1. Open user-attached project 2. Build for WebGL 3. Open the build and try rotating around with the mouse Expec... Read more
[2018.x] [OSX] Previously selected color is applied to the object when o...
To reproduce: 1. Open 'color picker test' project 2. Open preferences 3. In General tab, enable OSX Color Picker 4. Open 'SampleScen... Read more
Chaging AnimatorOverrideController while State is in Transition causes m...
Steps to reproduce: 1. Open user-attached project 2. Load Test Scene 3. Enter Play Mode 4. Click Demo in the top left corner Expect... Read more
[iOS] Native 'static const std::string' causes crash (signal SIGABRT) wh...
To reproduce: 1. Open project 2. Build and run on the iOS device 3. Press home button to minimize the app 4. Double click home butto... Read more
Absence of Profiler.EndSample() does not give an error
Absence of Profiler.EndSample() does not give an error 1. Open project attached. 2. Enter playmode. Update() looks like: p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL