Search Issue Tracker
By Design
Votes
3
Found in
5.6.0f3
Issue ID
897281
Regression
No
The Scene view draw mode "overdraw" overdraws even when an above object is rendered first
Steps to reproduce:
1. Open attached project
2. Go to scene view
3. Set the draw mode to overdraw
4. Observe that the scene shows overdraw even when the cube is rendered first and the plane after
Expected result: Overdraw mode should not show overdraw if the cube is rendered first
(Picture attached)
Reproduced in: 2017.1.0a6, 2017.1.0a4, 5.6.0f3, 5.5.2f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment