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Animation transitions: ''Difference in effective length between states i...
How to reproduce: 1. Open user provided project 2. Animations/HandRight.controller 3. Click on any transition (e.g. Idle -> GrabBroo... Read more
Dynamic object is getting Culled
To reproduce: 1. Open attached project; 2. Open "Test" scene; 3. Enter Play mode; 4. Move the Camera forward to the Cube ("Cube").... Read more
AnimationClipPlayable::SetClip crashes Unity when animation is recorded ...
To reproduce: 1.Open attached project 2.Open "MecanimCrash.unity" scene 3.Enter play mode 4.Press "c" on your keyboard 5.Observe Uni... Read more
[Regression] Unity cannot inherit from classes declared as namespaces
To reproduce: 1. Open attached project; 2. Look at the Console. Expected result: Unity compiles scripts properly or gives meaning... Read more
Enabling VR in Player settings does nothing until Editor re-launch
In the Unity Editor under Player settings when you toggle on VR Support it does not actually take effect until you re-start the Unit... Read more
Assertion failed on expression: 'm_InstanceID != InstanceID_None' when r...
To reproduce: 1. Open project 2. Open 'BlankScene' 3. Play the scene 4. Click the 'Office Smart 2VR' tile 5. Click 'Buiten' tile 6.... Read more
Particle submitter emission seed is not randomized when Particle System ...
Reproduction steps: 1. Create new project and add unitypackage attached (20170409_bugreport_unrandomized_seed_of_subemitters.unitypa... Read more
Unity crashes at Object::GetInstanceID when Activating or deactivating G...
Steps to reproduce: 1. Download 883781_repro.zip and open "new" scene 2. Select in Hierarchy "RoomPage" 3. Open Animation window and... Read more
GameObjects are not saved when instantiated from editor and there is no ...
Reproduction steps: 1. Open project attached (gameobjectNotSaved.zip) 2. Open scene "testScene" 3. Click on Window -> TestWindow 4. ... Read more
Assets are not saved if OnWillSaveAssets returns an array of paths large...
Reproduction Steps: 1. Import attached project. 2. Add a label in Inspector to the "Image" asset. 3. Observe in the console, that it... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file