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[Adaptive Performance] Auto Control Mode does not get enabled when chang...
Steps to reproduce: 1. Open attached project 2. Make sure that: - AdaptivePerformanceSettings.cs Line 22 should say "StartupSett... Read more
[AnimationRigging] Bone Renderer ignores layer settings
Reproduction steps: 1. Open the project from the attached file "1238204.zip" 2. Go to Layers(upper right corner of the Editor) and s... Read more
[Profiler] Errors are produced in Console when switching between Flow Ev...
How to reproduce: 1. Open user's attached "1241230_profiler" project 2. Open Profiler (Window->Analysis->Profiler) 3. Enter Play Mod... Read more
Warning appears when Scrollbar Navigation is set to Vertical and Directi...
How to reproduce: 1. Open attached Unity project 2. Load scene "SceneWithNewEventSystem" 3. Select Canvas->Bkg->ScrollView -> Scroll... Read more
Crash in GameObject::QueryComponentByType(Unity::Type const*) const when...
How to reproduce: 1. Download the tester-attached Scene(SampleScene.unity) 2. Create a new Unity project 3. Import and open the Scen... Read more
AssetDatabase.CreateAsset generates uneccessary content into a text file...
Reproduction steps: 1. Open the project from the attached file "1241343.zip" 2. In the toolbar go to Custom > TextTest 3. From Asset... Read more
Crash on DualThreadAllocator<DynamicHeapAllocator>::Allocate when URPMat...
Reproduction steps: 1. Open user's attached project "ECSSamples" and scene "SpawnAndRemove" 2. Enter Play Mode and wait for about a ... Read more
[ECS] Crash on Transform::GetPosition when accessing object's position i...
Reproduction steps: 1. Open the attached "case_1244474.zip" project 2. Load the "SamepleScene" 3. Enter Play mode -- Observe the cra... Read more
[URP] Setting Shader properties on material instances via script does no...
How to reproduce: 1. Open the attached 'project-1233558.zip' project and load the 'SRPBatching' scene 2. Locate 'UniversalRP-HighQua... Read more
[Addressables] Group label is not completely deleted when removing it wi...
To reproduce: 1. Open up users attached project 2. Go into Window > Asset Management > Addressables > Groups 3. Make sure 'GameOb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph