Search Issue Tracker

0
votes
By Design

An existing Scene gets overwritten when importing a Custom Package

Package

-

Apr 13, 2020

-

Version/s: 2018.4, 2019.3, 2020.1, 2020.2

Repro steps: 1. Open the attached project "import-overwrite.zip" 2. Note that the scene "SampleScene2.unity" is empty and open scene... Read more

0
votes
Postponed

Deleting Prefab child GameObjects doesn't update Prefab instances when w...

Asset - Database

-

Apr 28, 2020

-

Version/s: 2020.1, 2020.1.0b5, 2020.2

How to reproduce: 1. Connect an external data storage device to your computer (USB flash drive, hard drive) 2. Save the attached pro... Read more

0
votes
Fixed

"Handles.Repaint called outside an editor OnGUI" error is thrown when fo...

Inspector Framework

-

May 04, 2020

-

Version/s: 2019.2.0a7, 2019.3.12f1, 2020.2

How to reproduce: 1. Open the attached project 2. In the Project Window, select the Avatar Mask Asset 3. In the Inspector, click the... Read more

0
votes
Fixed

[Linux] Scene view navigation functionality does not adjust properly whe...

Linux

-

Apr 11, 2020

-

Version/s: 2018.4, 2019.3.9f1, 2020.2

Reproduction steps: 1. Install and open Gnome Tweaks 2. Select the Keyboard & Mouse tab on the left side 3. Click on the Additional ... Read more

0
votes
Fixed

CustomEditor OnEnable() called every frame if enabled Object is selected...

IMGUI

-

Apr 20, 2020

-

Version/s: 2018.4, 2019.3, 2019.3.10f1, 2020.1.0a8, 2020.2

Reproduction steps: 1. Create a new project 2. Import "MyCollider.cs" 3. Create a Prefab and attach the "MyCollider.cs" Script to it... Read more

0
votes
Fixed

ManagedHeap UsedSize leaking memory when MemorySnapshot RequestNewSnapsh...

Profiling

-

Apr 30, 2020

-

Version/s: 2018.4, 2018.4.19f1, 2019.1

How to reproduce: 1. Open attached project "MemorySnapshotLeakSampleZip.zip" 2. Open the Package Manager and add a local package fr... Read more

1
votes
Won't Fix

[OOPP] Standalone Profiler records Editor performance when it's switched...

Profiling

-

May 01, 2020

-

Version/s: 2020.1, 2020.1.0b7, 2020.2

How to reproduce: 1. Create a new project with the default 3D template 2. Open Window->Analysis->Profiler (Standalone process) 3. In... Read more

0
votes
Fixed

ShaderVariantCollection.Contains returns the wrong result for a variant ...

URP Features

-

May 06, 2020

-

Version/s: 2019.3, 2019.3.2f1, 2020.1, 2020.2

How to reproduce: 1. Open user-submitted project (ShaderVariantCollectionUPR813031.zip) 2. Open the SampleScene 3. Select Resources/... Read more

0
votes
Not Reproducible

[ProBuilder] [Mac] ProBuilder window becomes red after adjusting its size

Package: Probuilder

-

Apr 16, 2020

-

Version/s: preview.8 - 4.3.0

Reproduction steps: 1. Open users attached project in "Oculus-20-Lights-Base.zip" 2. Completely close and re-open ProBuilder Window ... Read more

0
votes
Duplicate

"Unexpected error while post-processing lambdas" error is thrown when Jo...

Package: Entity Component System (ECS)

-

Apr 29, 2020

-

Version/s: 0.10.0-preview.6

How to reproduce: 1. Open the attached project (case_1242712-Project.zip) 2. Observe the Console Window Expected result: Test.cs Sc... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.