Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.1p3
Issue ID
882685
Regression
Yes
Particle submitter emission seed is not randomized when Particle System is not looped
Reproduction steps:
1. Create new project and add unitypackage attached (20170409_bugreport_unrandomized_seed_of_subemitters.unitypackage)
2. Open scene "bugreport_demo_scene"
3. Press play.
4. In scene view select "bugreport_particle_system" and press simulate.
Expected result: Sub emmiter pattern will be different.
Actual result: Sub emmiter pattern is always the same.
Reproduced on: 5.6.0b6, 5.6.0f3, 2017.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment