Search Issue Tracker
By Design
Votes
0
Found in
5.5.1f1
Issue ID
884504
Regression
No
GameObjects are not saved when instantiated from editor and there is no additional changes
Reproduction steps:
1. Open project attached (gameobjectNotSaved.zip)
2. Open scene "testScene"
3. Click on Window -> TestWindow
4. Click on the button "Create Object"
5. Close the window
6. Ctrl + S to save any changes
7. Close unity
8. Re open the project
Expected result: objects will be saved.
Actual result: objects are not saved.
Workaround: move any object before save.
Reproduced on: 5.3.7p3, 5.4.4p4, 5.5.2f1, 5.6.0b10
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
Peter77
Feb 25, 2017 09:29
I'd assume you have to call EditorSceneManager.MarkSceneDirty after creating all those objects via code.
https://docs.unity3d.com/ScriptReference/SceneManagement.EditorSceneManager.MarkSceneDirty.html